Tomb Raider I-III Remastered

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sade1212

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sade1212

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About this mod

Replaces the Remastered Mode environment textures for TR1's Croft Manor with the Classic Mode originals

Permissions and credits
Swaps out the Remastered Mode environment textures for TR1's Croft Manor with the originals, nearest-neighbour upscaled in order to retain crispness. This mod doesn't do anything with the textures for the new props, however, which remain HD.

Q&A:
Q:
You know you can press F1 to switch back to the original graphics, right?
A: Yep. There are a few reasons why this mod is not completely pointless, though:
  • Novelty.
  • Remastered Mode has a lot of graphical improvements that you might want even if you don't want the new textures: geometry improvements (you can see out of the window in TR1 in Remastered Mode!), new lighting and shadows, new models and props, etc.
  • Classic Mode is locked at 30fps whereas Remastered Mode seemingly runs at whatever framerate you like. That's huge, for me at least!

Q: Why only TR1 Croft Manor?
A: This took a surprisingly long time. I'm sure someone much smarter than me will figure out a way to tell the game to just not load the remastered textures, but I'm a fool so instead I manually found the textures (they're all just stored as DDS files in the game's directory), matched up which of the old textures they corresponded to, and edited all of them one-at-a-time. Credit to SuiKaze Raider whose atlases of the original TR1 textures I used. I also had to do a bit of additional editing for a few textures which didn't exist in the originals, and also had to find a few textures from TR2 which Aspyr used for the new outdoors window views. To continue this for the other thousand textures in TR1, let alone 2 and 3, would take a while. If we all do a level it'll be done in no time though, so please copy this idea :)

Q: How did you get your edited DDS files to load correctly in game?
A: Originally I was having some issues with either textures being all-black, or with them fading into other different textures in a glitched fashion. What worked for me is doing all of my editing as lossless TGA files, then converting to DDS using Nvidia Texture Tools, BC7 mode with 6 mip-maps. Specifically the command I ran to convert the textures was ""nvcompress.exe -color -mipfilter box -max-mip-count 6 -bc7 [input folder full of TGA files] [output folder to put DDS files in]". Note that your two folder paths have to have zero spaces in them or nvcompress complains. You also can't change the dimensions of the textures or they don't seem to work, hence these are all 512x512 nearest-neighbour upscales of originally 64x64 textures.

Q: Why is one of the fish tiles around the swimming pool rotated differently?
A: Aspyr added some puddles around the pool by creating variants of that texture with alpha-masks that give them a shiny appearance (which I kept for these textures). It seems the way they placed it in the level means that it's got fish in different places to the original. I did try flipping it but that didn't help.

Q: How do I install this mod?
A:
  • Navigate to the game's folder. In Steam, this can be done via Right Click -> Manage -> Browse Local Files.
  • Optional step: in the "1" folder, create a backup of the TEX folder. Otherwise you'll have to Verify Local Files in Steam to uninstall this mod.
  • Download this mod.
  • Open up the file you just downloaded with either Windows Explorer, or 7Zip, or WinRAR etc.
  • Drag (or otherwise copy/extract) the "1" folder out of the mod archive and into the game folder you opened. Replace when prompted. If you're not prompted to replace, you're not extracting to the right place.